الاثنين، 25 يوليو 2016

Oculus Rift review



With all due respect to those that made the aforementioned claims, I'm not buying it, and I don't think you should either. Not yet, anyway. In its current state, the Oculus Rift is a smart, well-crafted device, yes, but I think calling it "the future of entertainment" is, at this point, a bit premature. While some experiences in the Rift have the rare ability to ensnare you for hours and leave you craving more the second you take off the visor , others elicit bouts of hours-long nausea that you can't shake. You might think about it longingly before you go to bed after a lengthy session immersed in a virtual world and wake up excited to see what new game or 360-degree video has landed on the Oculus storefront, only to be disappointed that while one or two new videos have been added, it's more or less the same as you left it yesterday. More content is definitely on the way, but very little of it is available right this minute.
The Rift's amazing ability to transport you to new worlds can't be overstated. It's truly revolutionary when it's firing on all cylinders and games, media and virtual spaces coalesce into a new reality. But there's a barrier preventing you from interacting with your new locale. As of right now, the Oculus Touch Controller is still AWOL, and may not be available to purchase until the end of this year. The only tool you're given to interact with your surroundings is an ineffective one: an Xbox One controller. You can make the point that the Touch Controllers will be here soon and that they, in many ways, will reshape the entire experience. But think about this: If the controllers aren't a mandatory part of the package, the user base will be split into those that opt to pay more for them and those that choose to go without. Not sure what a fragmented audience looks like? Ask Xbox One owners how they feel about the once-mandatory Kinect.

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